| Date | February 23th, 2026 |
| Venue | Conclave 1 |
| Resource Person | Mr. Advait Patil |
| Faculty Coordinator | Dr. Rajashree Gadhave |
| Department | Computer Engineering |
| Event Objective | The objective of this workshop was to introduce a new software of 3D modelling and animation to students and teach basic of 3D. |
| Event Outcome | Students should understand the basic principals of 3D modelling, texturing and animation. They should able to use the basic features of blender software |
The workshop was inaugurated by the Principal, Dr. Jagdish W. Bakal, who appreciated the initiative and emphasized the importance of acquiring industry-relevant technical skills alongside academic learning. He encouraged students to actively participate in such hands-on workshops to enhance their creativity, practical knowledge, and career readiness.
The participants were further motivated by Dr. Rajashree Gadhave, Head of the Department of Computer Engineering, who inspired students to continuously upgrade their technical competencies by exploring emerging technologies and learning advanced software tools. She highlighted the significance of practical learning and innovation in shaping successful engineering careers and encouraged students to make the most of such opportunities.
The workshop was conducted by Mr. Advait Patil, a BE Computer Engineering student with four years of experience in using Blender, a leading open-source 3D creation software.
This workshop on 3D Modelling, Texturing, and Animation using Blender, aimed at introducing students to the fundamentals of 3D content creation and digital design. The workshop was designed for beginners while also providing valuable insights for participants interested in animation, game development, visual effects, and creative design. A total of 80 students actively participated in the session.
Contents Covered:
- Basic 3D modelling
- Basics of shading and texturing
- Basics of animation










